code.ivysaur.me
serohiege
A proof-of-concept game implementing some certain mechanics.
- Drop in/out four player co-op using HTML5 Gamepad API (press Start to join; tested with XInput-compatible controllers)
- Melee and ranged attacks (use second analog stick)
- AI, enemy spawning, sprite animation, collision detection, health, dynamic viewport, death animations...
- Incorporates some assets sourced under permissive licenses, see LICENSE.txt for more detail.
Tags: game
TODO
- Add features that were present in the inspiration game (drops, waves, level progression, persistence, menu)...
- Windows binary using nw.js
See Also
- HeroSiege, the inspiration for the ranged attack mechanic: http://store.steampowered.com/app/269210/
- OpenGameArt: http://opengameart.org/
- Universal LPC Sprite sheet: https://github.com/makrohn/Universal-LPC-spritesheet
Changelog
2015-10-04: r0
- Initial public release
- ⬇️ serohiege-r0.7z (1.95 MiB)
2015-09-21: r0-private
- Initial private release